Matthew E. Brelsford

Web & Game Developer

Portfolio

Park Pals - Kindness Rules

My Role

Lead Developer, Game Designer

Technology

Unity3D, C#

When?

September 2014 - November, 2015

Awards

Parents' Choice Foundation: Recommended Mobile App

Park Pals - Kindness Rules is a collection of games and activities that teaches kids how to be fair, kind, respectful and safe.

Play Park Pals: iOS | Android

Park Pals: Kindness Rules

National Geographic - Top Crop: Future of Farming

My Role

Lead Developer, Game Designer

Technology

HTML, CSS, JS, CreateJS, Backbone

When?

March - October, 2015

Top Crop: Future of Farming is an HTML5 game that aims to teach middle school students about the use of modern technology for sustainable farming.

Play Top Crop

National Geographic - Top Crop: Future of Farming

Just B

My Role

Developer, Game Designer, Artist, Sound Designer

Technology

Unity3D, C#

When?

Spring, 2015

Just B is a small interactive musical toy. It features minimal controls, aimless wandering, musical flowers, and something that looks like a bee.

Play Just B

Just B - A small, musical toy

Ludum Dare 32 - Wee Pon

My Role

Developer, Game Designer, Level Designer, Artist, Sound Designer

Technology

Unity3D, C#, Voxwell

When?

Spring, 2015

Built in 48 hours for Ludum Dare 32, Wee Pon is a puzzle platformer that involves throwing a cube (the wee pon) around and switching places with it.

Play Wee Pon on Ludum Dare | Watch a fan-made speed run

Wee Pon

Voxwell: A Quick Voxel Toolkit for Unity3d

My Role

Creator, Developer, Pixel Artist, Everything

Technology

Unity 3D, C#

When?

February, 2014 - Present

Voxwell is a Unity 3D Editor Extension that allows you to quickly build levels out of Voxels using a simple point-and-click interface.

View Voxwell on the Unity Asset Store


www.lebronjames.com

My Role

Principal Front-End Developer

Technology

HTML5, JS, CSS, Disqus

When?

Spring 2012

Awards

Interactive Media Awards - "Best in Class" in the Celebrity/Fan category

*lebronjames.com has since been changed, my work is no longer visible.*


Trails Forward

My Role

Lead Front & Back End Developer, Game Designer

Technology

ThreeJS, WebGL, Backbone, jQuery, Ajax, Ruby on Rails, MySQL, WebSockets, RabbitMQ

When?

October, 2013 - September, 2014

Trails Forward is a multiplayer education simulation game, designed to teach kids about sustainable resource management.

Trails Forward

www.sapientnitro.com

My Role

Front End Developer

Technology

CSS3, Backbone, jQuery, Ajax, Grunt

When?

Early 2013

sapientnitro.com is the corporate website for Sapient Nitro, a global Technology and Marketing company.

*sapientnitro.com has since been changed, my work is no longer visible.*


Down Wind

My Role

Creator, Programmer, Designer, Artist, Animator

Technology

Unity3D, C#, Voxwell

When?

April 2014 - Present

Down Wind is a voxel infused 2.5D Metroidvania with a twist.

Semi-permanently on hold

Down Wind - Top of the World

www.bcbsvt.com

My Role

Principal Front-End Developer

Technology

HTML5, CSS3, jQuery, Ajax

When?

April 2014 - Present

Bcbsvt.com is the official website for Blue Cross Blue Shield of Vermont.

Check out the site


Ludum Dare 29 Competition Entry

My Role

Creator, Programmer, Designer, Artist

Technology

Unity3D, C#, Voxwell

When?

April 25th, 2014 - April 27th, 2014

Built in 48 hours for Ludum Dare 29, my first Ludum Dare!

View my Submission Page | Play the Game

About Me

I'm Matt. I'm a game & web developer.

I studied Theatrical Lighting Design and Computer Science at the University of Vermont.

After graduating in 2008, I moved to Boston and began my career as a web developer. I made websites for LeBron James, Ram Trucks, Blue Cross Blue Shield, and many others.

In 2013, I was hired as a lead game developer by the Laboratory for Playful Computation. At the LPC, I was the lead developer for a browser-based educational multiplayer game about the management of natural resources.

I finally landed at FableVision Studios where I develop mission-driven, educational games and other interactive media using Unity3D and HTML5.

I spend my off hours making games and interactive toys. I'm currently trying to build the perfect Metroidvania and improve Voxwell, a Unity editor extension that allows users to quickly and easily build objects out of voxels.

For more information about my professional life, you can check out my resume or LinkedIn profile.

Thanks for reading!

Contact

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