Web & Game Developer
Lead Front End Developer
HTML5, React, Phaser, Spine, LoyaltyJS, Webpack, Mocha, Chai
March, 2018 - May, 2018
Starbucks Hopscotch is a loyalty program with a rich interactive component that involves completing challenges to fill your virtual coffee cup up with stars and earn rewards.
*The Hopscotch program has ended. The majority of the app is inaccessible
Lead Developer, Game Designer
HTML5, Phaser, Spine, Backbone, Webpack, Facebook Instant Games
September, 2017 - December, 2017
Star Wars, Porg Invasion was an arcade style game developed for the Facebook Instant Games platform, starring Chewbacca and BB8.
*This game was only available for a short time following the launch of The Last Jedi
Lead Developer, Game Designer
HTML5, Phaser, Backbone, Webpack
November, 2016 - June, 2017
The Geniverse Protein Games are a collection of 3 activities that showcase the function of various proteins and cells inside the body.
Lead Developer, Game Designer
HTML5, Phaser, Webpack
June, 2017 - July, 2017
Filter Filter Go is a slow and methodical quiz game.
Lead Developer, Game Designer
HTML5, Phaser, Webpack
January, 2017 - March, 2017
Super Stack is a fast, flashcard-meets-stacking game designed to work with many different types of content.
Lead Developer
HTML5, SpringrollJS
July 2016 - November, 2016
The Sesame Spinners are a pair of children's interactive aimed at supporting healthy bodies and emotions.
Play with the Sesame Spinners: Grover's Playground Workout | A Little Help From My Furry Friends
Lead Developer, Game Designer
Unity3D, C#, Spine
November 2015 - May, 2016
Operation Reach is a dialogue driven adventure game created for the families of military members.
Play Operation Reach: iOS | Android
*Operation Reach has since been changed, while much my work is visible, the content and gameplay is now different.*
Lead Developer, Game Designer
Unity3D, C#
September 2014 - November, 2015
Parents' Choice Foundation: Recommended Mobile App
Park Pals - Kindness Rules is a collection of games and activities that teaches kids how to be fair, kind, respectful and safe.
Lead Developer, Game Designer
HTML, CSS, CreateJS, Backbone
March - October, 2015
Top Crop: Future of Farming is an HTML5 game that aims to teach middle school students about the use of modern technology for sustainable farming.
Developer, Game Designer, Artist, Sound Designer
Unity3D, C#
Spring, 2015
Just B is a small interactive musical toy. It features minimal controls, aimless wandering, musical flowers, and something that looks like a bee.
Principal Front-End Developer
HTML5, Disqus
Spring 2012
Interactive Media Awards - "Best in Class" in the Celebrity/Fan category
*lebronjames.com has since been changed, my work is no longer visible.*
Lead Front & Back End Developer, Game Designer
ThreeJS, WebGL, Backbone, Ruby on Rails, MySQL, WebSockets, RabbitMQ
October, 2013 - September, 2014
Trails Forward is a multiplayer education simulation game, designed to teach kids about sustainable resource management.
Front End Developer
CSS3, Backbone, jQuery, Ajax, Grunt
Early 2013
sapientnitro.com is the corporate website for Sapient Nitro, a global Technology and Marketing company.
*sapientnitro.com has since been changed, my work is no longer visible.*
Principal Front-End Developer
HTML5, CSS3, jQuery, Ajax
April 2014 - Present
Bcbsvt.com is the official website for Blue Cross Blue Shield of Vermont.
I'm Matt. I'm a game & web developer.
I studied Theatrical Lighting Design and Computer Science at the University of Vermont.
After graduating in 2008, I moved to Boston and began my career as a web developer. I made websites for LeBron James, Ram Trucks, Blue Cross Blue Shield, and many others.
In 2013, I was hired as a lead game developer by the Laboratory for Playful Computation. At the LPC, I was the lead developer for a browser-based educational multiplayer game about the management of natural resources.
I finally landed at FableVision Studios where I develop mission-driven, educational games and other interactive media using Unity3D and HTML5.
I spend my off hours making games and interactive toys. I'm currently trying to build the perfect Metroidvania and improve Voxwell, a Unity editor extension that allows users to quickly and easily build objects out of voxels.
For more information about my professional life, you can check out my resume or LinkedIn profile.
Thanks for reading!